20 JUL 2017 by ideonexus

 How the fantastic becomes dull and familiar

Most fantasy RPGs follow the tried and allegedly true formula, which strips them of anything ‘fantastic’ and grounds them in the dull ‘reality’ of the familiar. Sadly, the much coveted instant recognition usually means instantly forgettable. How many times should we save an utterly predictable and generic world before it gets really old? Why is that when we see a town on the horizon, it’s not a place of wonder and strange customs, but a place to restock on FEDEX quest and trade in y...
  1  notes
10 MAR 2017 by ideonexus

 Four Game Mechanics

Agon: This ancient Greek word—meaning “struggle” or “contest”— defines those games in which some aspect of a player’s or team’s skill is measured against another player or team. Any game that is based on skill and eliminates luck is a game of agon. The best examples of this type of game are athletic games such as wrestling and baseball. The games of chess and checkers are also classic examples of agon. Contemporary abstract strategy games, such as those in the Project GIPF ser...
Folksonomies: games gaming mechanics
Folksonomies: games gaming mechanics
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as a World

ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is not complete. It needs organizers and adventurers to order and explore it. It needs you1 A fantasy role playing game is an exercise in imagination and personal creativity. The organizer of the campaign, the Dungeon Master, must use the system to devise an individual and unique world. Into this world of weird monsters, strange peoples, multitudinous states, and fabulous treasures of precious items and powerful magic stride fe...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Experience

A role-playing game is a cooperative experience between multiple participants. At its simplest, it can be described as an organized form of group make-believe, with a set of rules and procedures to keep things consistent and fair. The goal is not to win - there are no real "winners" in a role-playing game - but simply to have a good time.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
18 JUN 2013 by ideonexus

 Characteristics of Good Computer RPG Games

RPG players are challenged to build many physical, mental, magical, and alliance- oriented traits and leanings for their characters, and to then build relationships with other characters as well. There is a natural design emphasis on how characters are built, and what building a character then means in the context of that character’s world. RPGs can be heavy on asset creation in art, because multiple character types, features, unique abilities, costuming, settings, props, items, and specia...
  1  notes
  • Emphasis on character building and character relations
  • Asset-intensive
  • Developing a character system matrix
  • Melding characters with action
  • Female gaming audience/emphasis on social interaction
  • Story intensive